GIFT (Green Ideas For Tourism for Europe) is an Erasmus+ KA2 project which seeks to enable and empower students and teachers to take actions that contribute to creating a sustainable society in the field of tourism. In particular, it is aimed at providing a comprehensive and easy to use online tool for teaching sustainable development in secondary schools.

The core idea of GIFT is to offer an environmental impact overview of a given tourism business (hotel, restaurant, travel agency, tourist site etc.) in the form of a mind map, showing all the key components. However, unlike the traditional “static” mind maps, in GIFT the different components are modifiable and related by mathematical formulas. The choices that the user makes reflect on the level of environmental sustainability of the entire business, which will be automatically calculated. For instance choosing a low-flow or dual flush toilets for a hotel or a restaurant will decrease the environmental impact and save costs, comparing to the use of traditional ones.

In GIFT Context will primarily focus on the development of the concept, design of the tool and production of learning content to be embedded in the tool. The project is coordinated by The Centre for Inclusive Education (CIE) in Bulgaria.


Digital_Bridges (An Immersive Games Approach to Skills Development in Human Services) is an Erasmus+ KA3 Multilateral Project which aims to develop a game-based learning environment for social services training. The project is funded by the EU.

This educational game provides realistic practice scenarios for students and practitioners in a simulated environment which is built in 3D. The game offers real advantages for learners – situations and procedures that might be difficult or even impossible to practice in real world can be rehearsed in the virtual environment without the fear of failure. This improves capabilities of learners to manage these situations in real life situations. The project examines the viability of a games-based approach to providing realistic practice learning scenarios. Developing an educational game is an interdisciplinary project. Initial consultations between staff in games development, psychology, Social Work and Childhood Practice show agreement that a games-based approach could potentially be useful in this area.

Context’s role in the project focuses on the game concept design, training of teachers to use the game and website development. The project is coordinated by the University of the West of Scotland.

http://www.digital-bridges.eu